You can watch TIME WARP TRIO every day on the Discovery Kids Channel.
Able Was I Ere I Saw Elba
Fred finds out firsthand what it means to have a "Napoleon Complex" when he and Joe warp back to 1815 Paris and meet Napoleon Bonaparte. Luckily, Samantha is also there with pioneering aeronaut Sophie Blanchard, and the three of them experience the ride of their lives.
My Big Fat Greek Olympics
A wild warp at the Olympia Diner sends Fred and Samantha to Ancient Greece during the Olympic games. Can Samantha win the pentathalon and save the sacred Olympic truce between Sparta and Athens?
Birdman or Birdbrain?
When The Book pages transform into rongorongo script, Freddi, Samantha and Fred transport back to 1765 to Rapa Nui (a.k.a Easter Island) and end up facing a 15-ton Moai! It's just another day at the beach as the Trio jumps off cliffs, swims through shark infested waters to the Birdman's Island (Motu Nui), oh and tries to find The Book along the way!
Breaking the Codex
Jodie and Freddi unexpectedly grab Joe and warp him to 1503 in Italy at the height of the Renaissance. Their mission? To rescue the brilliant inventor Leonardo da Vinci from Mad Jack who has some how gotten the idea that Da Vinci can help him create his own time traveling book.
Break an Egg
Though it's a very hot day, warping back to ice cold Antarctica in 1911 isn't exactly what Joe, Sam and Fred had in mind. There they encounter Robert Scott's Antarctic expedition, endure 47 degree below zero weather, eat hoosh (seal meat) and discover that Mad Jack has brought them to the one place on earth that's too cold for The Book to work!
The Caveman Catastrophe
When the kids warp back to the Stone Age, they manage to decipher some cave-paintings and find The Book in the camp of the Neanderthals. But when they trade Jodie's binoculars to get The Book back something goes wacky and the kids are suddenly a lot hairier than usual.
Dude, Where's My Karma?
Joe is slowly disappearing because of a malfunction in his family tree. To save Joe, the kids must go to India during the Gupta Empire. Sam, Fred, Samantha and Freddi have to help Joe's ancestor Prince Karna win the hand of Princess Lakshmi to save the entire family line!
The High and the Flighty
The girls hear a mysterious radio transmission-and Freddi recognizes that it's the voice of her heroine, aviation pioneer Amelia Earhart, broadcasting an urgent message on her last, ill-fated flight. The girls warp back to 1937 and try to solve the mystery of Amelia's disappearance on her attempted around-the-world flight.
The Good, the Bad, and the Goofy
The Trio discovers the hard way that life in the Old West is nothing like a cowboy movie. They need all of their tricks and wits to survive a stampede, a band of Cheyenne and a full-blown charge of Custer's Seventh Cavalry.
Harem Scare'em
Jodie, Sam and Fred warp to the Topkapi Palace in the Ottoman Empire during the 16th century, they meet Selim, Suleiman the Magnificent's son, and his wily monkey, Dimples! The kids find themselves in a race through the palace and up to the top of a minaret with a crazed Dimples who suddenly starts wielding a scimitar and looking and sounding an awful lot like Mad Jack!
Hey Kid, Want to Buy a Bridge?
There's no place like home — a hundred years ago?! Joe, Fred and Sam warp back to the brawling, sprawling city of New York at the end of the 19th century to witness the building of the Brooklyn Bridge, and help to inspire Thomas Edison in his Menlo Park lab.
Jinga All the Way
Jodie, Sam and Fred land in 17th century Angola and encounter African royalty, customs — and treachery! They join the fierce Queen Jinga and battle warring tribes in a trek along the Kwanza River on their way to an historic meeting with the Portuguese governor.
Lewis and Clark...and Jodie, Freddi, and Samantha
The girls' wish for a camping trip transports them back to join Lewis and Clark on the first U.S. overland expedition to the Pacific Coast. Even with Sacajawea's help, will Jodie, Samantha and Freddi survive life in the snow-covered, bear-populated great outdoors?
Me Oh Maya
A basketball game gets interrupted and the boys find themselves in Chichen Itza, Mexico in the middle of a Mayan ringball court a thousand years ago! Of course in this game, the stakes are a little higher because if they lose, they lose their heads!
Nightmare on Joe's Street
Frankenstein's Monster has escaped from Mary Shelley's imagination and is wreaking havoc in Joe's apartment in Brooklyn! Joe, Sam and Jodie warp the monster back to Switzerland in 1816 and endure ghost stories and vampires in order to turn fact back to fiction!
The Not-So-Jolly Roger
Joe's Uncle gives him a mysterious book for his birthday (THE Book!), and when Fred wishes for buried treasure, the boys find themselves on the wrong end of the gun barrel of Edward Teach — also known as the vicious, infamous pirate Blackbeard.
Plaid to the Bone
Joe, Anna and Jodie are on a wild ride-flung from a trebuchet and hurtling towards Castle Dunbar in Scotland during a siege in 1338 by the English Earl of Salisbury. But when the kids meet Uncle Joe in the dungeon they realize much more is at stake. Family conflict takes on a whole new meaning when Joe has to watch Uncle Joe and Uncle Mad Jack battle it out over the fate of the universe!
Sam Samurai
An accidental haiku sends Sam, Joe and Fred back to the beginnings of the Tokugawa Shogunate, in 1600 Japan. Swords, samurai, and poetry contests challenge their talents.
See You Later, Gladiator!
The Book transports Joe, Sam and Fred back to ancient Rome A.D. 120 — and face-to-face with one big ol' gladiator. They've seen plenty of professional wrestling on TV — but will the smackdown body slam be enough to save them at the Coliseum?
The Seven Blunders of the World
Joe, Fred and Sam warp to Babylon to figure out who stole The Book and to meet King Nebuchadnezzar II and Queen Amyitis, the creators of the Famous Hanging Gardens. Can they recover The Book before all of Babylon is destroyed and Joe's evil uncle Mad Jack takes over the world?
Tut Tut
The Trio accidentally warps to ancient Egypt where they meet the young Pharoah Thutmose and, thanks to his evil minister Hatsnat, get a little too up close and personal with the mummification process.
2105
A class trip to the Natural History Museum ends up zapping the guys one hundred years into the future. The Trio run into ray gun-toting robots and meet three mysterious girls who turn out to be their own great-granddaughters!
Viking It and Liking It
The boys want to play Vikings Football Smashfest, but instead, find themselves in A.D. 1000 with a bunch of real Vikings! It's one wild ride with Leif Ericson as they sail on his voyage of discovery to North America.
What's So Great about Peter?
Sam's Grandpa Dima tells some pretty outrageous stories to Sam, Fred, and Samantha about his ancestor, Alexander Kikin — but, are they true? Fred and Samantha convince Sam to travel back to Russia in 1698 just in time to save Kikin (a member of the Russian guardsmen, the Streltsy), from the wrath of Peter the Great.
Wushu Here Here
Sam gets trapped inside The Book, and Anna, Fred and Joe travel back to the Tang dynasty in China in A.D. 621 to figure out how to get him out. En route they help the Shaolin Monks rescue General Li Shimin from prison, travel past the beginnings of the Great Wall, learn about the teachings of Zen Buddhism, and come face to face with the evil Mad Jack!
You Can't, but Genghis Khan
Fred, Joe and Sam travel back to experience life and culture in Mongolia, circa 1220. Their partner in adventure is 9 year-old Temüjin — the future Genghis Khan. Can the boys survive another meal of mutton?